I have been working on Experiential Design and Interactive Installations for over 10 years.
In that time I have worked on installations featured in:

Royal Academy of Art – London, England (temporary)
Univseral Studios, Osaka – Osaka, Japan (permanent)
MIT Museum – Cambridge, MA USA (permanent)
Ampex Headquarters – San Carlos, CA USA (permanent)
Adler Planetarium – Chicago, IL USA (permanent)
Shedd Aquarium – Chicago, IL USA (permanent)
Museum of Science & Technology – Chicago, IL USA (permanent)
PAX Prime / East – Seattle, WA / Boston, MA USA (event)
Staten Island Children’s Museum – Staten Island, NY USA (permanent)

These installations and many others cover a broad range of forms, including architectural features, museum exhibits, live stage shows, and life-size videogame interactives.


I have professional experience in:

  • Developing large scale installations for museums and theme parks
  • Using frameworks such as Unity3D, Touchdesigner, and many others
  • Working with a range of systems from high-end custom built computers to low powered micro-controllers
  • Designing and creating light art
  • Creating live performance experiences
  • Developing code architectures that serve as the core framework for long term projects
  • Building custom tools to assist with artist workflows

MIT Museum: The Window

“The Window is a playful, generative data visualization of the MIT community, showcasing their radical ideas and innovations. At input stations visitors complete a survey, generating quirky personal avatars that bounce, play, and interact on a large media surface.” – from thefwa.com

Installed in the MIT Museum in Cambridge, Massachusetts, The Window invites participation in the form of a digital questionnaire. The answers to each form feed a procedural system Unity3D which generates a 3D character unique to each participant. The generated characters exhibit various behaviors, such as bouncing playfully on screen, interacting with characters generated by other visitors, and turning the


Adler Planetarium

A Walk Through Time and Space

Installed in Chicago’s Adler Planetarium, this installation features multiple educational exhibits about our space, matter, and the nature of time itself.

Over the course of a year I helped bring this gallery to life using many different technologies and code frameworks, including Unity3D, MaxMSP, and others.

This installation was featured in an episode of the Netflix series Easy


Visual Performance with Mend

Unity3D, LEDs, Raspberry Pi, oh my

Mend performed live in Toronto at the aftermath festival in front of an audio reactive environment projected above the stage, with audio reactive sculptures populating the stage around them.

Created using Unity3D for visuals, and python running on a Raspberry Pi for lighting. My favorite lighting design project so far.



Miscellaneous



Not Pictured

Various works either covered by NDA or insufficiently represented online

  • Theme park installations using real time pose tracking, integrating Touchdesigner with Unity3D
  • A popular children’s video game, created in Unity3D for mobile and web
  • VR installations including a collaboration with Farshid Moussavi for the Royal Academy of Art London’s 250th anniversary which streamed generative architecture from Rhino3D into Unity in realtime
  • AI conversational system in Touchdesigner to serve as a grant application process for gifted students applying for STEM research grants
  • Countless editor tools written in Unity3D to expedite workflows
  • Innumerable one-off experiments in Touchdesigner to prototype proof-of-concepts
  • Hours of late night noodling on half baked ideas


You’ve Made It to the Bottom

But not the end

feel free to reach out if you’d like talk
or just trade terrible dad jokes