This page contains some of the professional projects I’ve been fortunate enough to contribute to.
For individual projects (rather than all in one page) select by title from the dropdown under the “Work” tab.

  • Wonders of the Universe: A Walk Through Space and Time

    video by Brian Dressel of M1 Interactive

    About the project:

    This gallery was installed at the Adler Planetarium in 2012, featuring multiple exhibits illustrating various concepts about our universe since the big bang, such as the progression of matter in the universe from particles to galaxies, the speed of light, known star clusters, nebulae, and more.

    My roles and tools:

    I worked on this exhibit as part of  the M1 Interactive team in 2012.

    I worked on various installations for this exhibit, including:

    • 3 top-down projection installations using the Kinect v1 in Unity3D
    • a touch screen navigation app in Flash/AS3 to drive projected content from another machine which took the user to the chosen landmark in our universe
    • a simple video delay app in Processing to illustrate the time it takes for light to reach the earth from the moon

    I also helped with some audio design, hardware, various communication protocols, and installation of this exhibit.

    Additional Images

    Entry to the exhibit, showing the 3 top-down Unity apps on the floor
    Entry Hallway at Alder Planetarium

    photo courtesy of M1Interactive

    User perspective of one of the Unity installations, where you can step on stars and watch them go supernova.

    photo courtesy of M1Interactive

    The galactic landmark navigation screen up close, and a projection-mapped wall playing various videos illustrating the scale of the universe, which can be selected at the podium.

    photo courtesy of M1Interactive

    If you’re in Chicago, I highly recommend going to see this exhibit, which is downstairs at the Adler Planetarium. It will be up through 2021.

  • A VR voyage to Intel’s FabLab of the future

    photo property of NextNow Agency

    About the project

    This project was created as part of an Intel Inside traveling tour. It is a concept piece about the future of chip fabrication, where chips are designed in the cleanest environment possible: Space.
    The project traveled through 20 countries, and had 3 simultaneous activations, and used the Oculus Rift to explore the virtual space of the future. This was created using Unity3D.

    My roles and tools:

    I was involved with this project during my time as Lead Developer at Next Now Agency in Chicago, Illinois.

    I was involved in concept design, feature recommendation, programming, sound design, and also as a facilitator for communication between artists, programmers, and project managers during the creation of this project.

    Additional photos:

    This activation won the Event Marketer’s 2016 Ex Award for Best Mobile Marketing Tour through Next Now’s partner on this project, Manifesto. You can read more here, as well as see all the year’s winners.

    photo property of NextNow Agency

     

     

  • Kinect driven fireball toss installation at PAX East and PAX Prime

    Video by Brian Dressel of M1Interactive

    About the project:

    This installation was created for Wizards of the Coast as part of the 2013 Magic the Gathering “Ignite Your Spark” campaign.
    Users were able to step up to a 40 foot projection, raise their arm to summon a fire ball, and throw it at a target which could engulf the entire screen in flame if thrown properly. People enjoyed this immensely and there was a line around the huge booth to get to it.

    My roles and tools:

    I was the sole programmer on this project while at M1 Interactive.
    I was responsible for all aspects of game behavior, experience, skeletal tracking implementation, throw detection including velocity and direction of motion, as well as particle effects and triggers, all using Unity3D.

    Additional photos:

    This Bloodrayne cosplay outfit was made of very reflective vinyl, and the kinect had a hard time tracking her. But it worked out in the end!
    photo by Brian Dressel

    photo courtesy of M1Interactive

    A 40 foot long projection wall, 3 projectors, and a *lot* of poeple lined up to play.
    photo by Brian Dressel

    photo courtesy of M1Interactive

  • Immersive VR games for exploring healthcare options

    photos courtesy of NextNow Agency

    About the project:

    Healthcare Management Services commissioned a VR experience where users could explore the various healthcare challenges and illustrate the solutions offered by HMS in a game-like environment. The first iteration won the International Association of Business Communicators 2016 Gold Quill Merit Award for Best Audio and Visual Experience. They liked the first activation in 2015 so much that they came to us at Next Now Agency again in 2016 and asked us to revisit the world and update gameplay.

    My roles and tools:

    I worked on both of these activations while in my role as Lead Developer at Next Now Agency. I operated as programmer, technical artist (designing shader, particle, and physics- based fx), and also facilitated communication between the artists, programmers, and project managers.

    Additional photos:

    The second iteration of the game took an abstract geometric approach, whereas the first iteration was placed in a cityscape.

    photos courtesy of NextNow Agency